Objective

Students will analyze how daily habits (especially excessive gaming and passive entertainment) affect leadership capacity, credibility, and long-term influence.


Part 1: The 168-Hour Audit (Reality Check)

Instructions:
There are 168 hours in a week.

Students must:

  1. Track or estimate how many hours they spend in:
    • School
    • Homework/studying
    • Sports/clubs
    • Family responsibilities
    • Sleep
    • Gaming
    • Social media
    • Streaming/YouTube
    • Other
  2. Create a pie chart or bar graph.
  3. Answer:

No moralizing. Just data.


Part 2: Leadership Case Comparison

Present two fictional students:

Student A

Student B

Students must write:

They must justify with reasoning — not feelings.


Part 3: The Compounding Effect Exercise

Have students calculate:

If someone plays 3 hours per day:

Now ask:

What could 1,095 hours build?

Examples:

Reflection prompt:

Is gaming neutral? Or does it carry opportunity cost?

Part 4: Leadership Reflection Essay (1–2 pages)

Prompt:

Leaders don’t just want power — they want capacity.
How do your current habits either strengthen or weaken your ability to lead?

Must include:


Optional: Public Accountability Component

Students create:


Why This Works

You’re not telling them “games are bad.”

You’re showing them the math.

And math doesn’t care about excuses.